Matt Hayes

Matt Hayes: fArt.ts Continued

Week 34: August 13 – 20 The week before last I did a bunch of work on wave…

Matt Hayes: Brisket Bday

Last Saturday was my birthday, so I didn’t work on my computer too much. I did update the…

Matt Hayes: Quadruple Catchup Update!

Week 29: July 9 – 16 Added a development build feature called “semantic releases” to Art.ᴛꜱ, the project…

Matt Hayes: “A Blackcap in Concrete” + 𝑓Art.ᴛꜱ

Week 27 I was in Argyle, WI last week doing the Residency on the Farm (residencyonthefarm.org/). I spent a…

Matt Hayes: fArt.Ts Update

Still working on porting the ImpactJS engine to TypeScript (and eventually _functional_ TypeScript). Been kind of another research…

Matt Hayes: 𝑓Art.ᴛꜱ Continued

Twelve days ago, [ImpactJS](impactjs.com/) a small but very cool game HTML5 game engine (one that’s been around since 2010)…

Matt Hayes: fArt.ts

I’ve spent the last couple weeks tinkering with 𝑓Art.ᴛꜱ’ build setup and sort of infrastructural stuff. It has…

Matt Hayes: fArt.TS

The past several weeks have been pretty crazy. Ashley and I went on Train Jam. We didn’t finish…

Matt Hayes: fArt.TS

fArt.TS is a functional art-making TypeScript library, Verlet physics integrator, particle system simulator, 2d game engine, and weird…

Matt Hayes: fArt.TS

fArt.TS is a functional art-making TypeScript library, Verlet physics integrator, particle system simulator, 2d game engine, and weird…