Adam Quinn: Bad VR (A Working Title)

This is a draft of an intro to thought of a story. Enjoy.


This story doesn’t need a prologue but I’m going to give it one anyway… or at least give this draft version a prologue.

I don’t know what prologues are supposed to be but this one is about a daylight hallucination whereby one day a few years ago, while exiting a coffee shop somewhere near Washington square park I saw a muppet. There, standing just inside my peripheral was a human muppet — a man with a puppet face in the style of guy smiley.

This was not actually reality. There was no muppet. When I turned to get a better look it was just a man, no muppet. But the thought remained that I wanted to re-experience that, and that I wanted others to experience the same thing.

Who wouldn’t want to walk around seeing plumpest instead of people?

The idea quickly spiraled to wanting to turn this into a movie about AR/VR done with practical effects instead of the computer generated kind we’d all come to know and love and hate.

The idea of writing a script sat on the shelf until one day I just decided to start writing it as a short story instead. In the writing that follows, and I don’t really know what follows because it’s not finished, is my best guess as to what this story will be. Below you’ll find fragments of ideas, an outline in process, storylines that start and stop immediately and notes as I’m writing to myself, trying to work out in real time what this story should be, how it should be, and any internal conversations I’m having with myself while I’ve been writing. I haven’t edited and everything has stayed in. I wonder if the complete transparency of hearing the voice of the writer is interesting, like seeing brush strokes on a painting? What I can say is that writing in my own voice and just writing stream of consciousness is definitely part of the process, and, if I might be so self absorbed that you the reader might find those internal musings to be interesting, I’ll leave them in for obviously egotism… at least for the draft. Perhaps I don’t trust my own story enough to live on its own as a finished piece, or maybe I’m afraid of not having a voice in the story, which is ridiculous because the entire thing is quite literally my voice. Anyway. I think it’s a pretty terrible story and I hope you feel the same way. I don’t want feedback because it’s really not necessary. Just read it and keep your opinions to yourself… unless they’re positive and full of praise, then please let me know how great you think it is.

Part 1.

Do Something Terribly And For No One

At a small desk, under a dim light, next to a pile of boxes and spare parts, he worked.

It would make things better — he thought.

If he could just finish it, and give the world the next most extremely unremarkable thing, all would be well. His problems would be solved, his friends would rejoice and share in his lack of great success, and he’d finally find happiness in having done something that would have absolutely no impact on the world whatsoever.

Sitting next to his pile of boxes he wondered what sort of lack of impact this little invention would have? Would anyone not care for it? Would they never see in it the beauty he saw in it? Would they never see it could change the world… quite literally?

And that was what drove him… to turn a listless, ennui into something beautiful… quite literally… for no one.

He called it ‘Bad VR’.

I know. Another story about VR, or alternate reality, or augmented life. Yes I know, it’s played, it’s outdated, it’s been done and no one should care. And perhaps no one should. I mean, all has been said, all has been done, and all has been prognosticated about the possibility of a future rich with artificial artifacts.

But only if it’s done well.

If it’s done terribly, then maybe there’s a chance for a real story. So our hero embarks on his quest to do something terribly, and for no one in particular.

Continue Reading on


(b)Ad Tech 2d games 2d physics game engine 3D 3D print 3D Printing 360 video A Abraham Maslow abstract sculpture AC Adam Adamo ADAM QUINN Ad Tech After Effects AI alphabet Alysia Reiner Amelia Winger-Bearskin Amir Badawi Analogue Holodeck animals Animation Animations Anxiety AR arcade cabinet Arcades architecture Arduino Art art-making art making art nouveau Ashley Siebels Audio augmented reality baby Bad VR bathtub batman bdsm Being Bent Wire Biography birthday black raspberry blender blog body Book Book Design bouguereau bresenham bricks brisket bubbles Bugs CAD CAITLIN HALES Camera cameras car Cardboard Cast casting chair character design Chat room Chocolate Cinema 4D Climate Change clock clouds cnc code Codename Caerus coding Cognitive Behavioral Therapy Coil Collaboration Collage color commercial Communication computer art concrete Conspiracy constellations Contemporary sculpture corona Coronavirus cowboys craft Crafting crafts crayon Crayons crosley crowdsource curves Cyper Caster Magazine D&D D.B.A. Arcade Daffy Dailies Damon Wakes dance Danger Daniel Lu dataviz data viz David Alan Basche DAVID RIOS Death By Audio Deep Learning demon DENNIS ROBERTS Design Diagrams distance DIY Doge doll Doodle Friends Do You Even Valet Bruh drawing Drawings Drone Earth Day editorial education effects effing effing foundation Egg Electricity electronics Eozin Che ERIC HAGAN Erin Erin Finnegan Erte Euphoriometry experiment extended reality fAr.TS fArt.TS fartts fashion feminism; saville; resistance; women; female artists film fine art Fisher-Price flags FMV folder Food Found Objects fps functional fur FX Game Game Design game engine games gardening Gauntlet gears generative generative art ggj2020 gif Gifs gis glitch glitchhands global game jam gorgon Governor’s Island Art Fair Graphic Design grasshopper Greek Salad greenscreen Gyges hair hard hardware Heat Hello World heroku app Hex Ed High Voltage history horse Hot humor ICP IFTTT illo Illustration impact impact.js Instagram Interactive Internet internet performance Internet performance art intersection Jan Baptist Weenix JavaScript jeans Jenga Joelle Fleurantin John Benton JOSH KNOWLES Jung Juxtasimplification Kathy KELLY RIO SAXTON kids Kinetic kinetic sculpture knees Language Large scale LARP Laser cutter Laura Schneider LAUREN RACE Leather light Linda linear loop machines makeover Marianna Palka mark kizer Mark Kleback martial arts Masks Matt Hayes MATTHEW ARNONE melting memories memory Mice Michele Ganeless midpoint circle algorithm Mike Mararian Mobiles Mold Mosquito motion motion capture Motor motorized Motors movement Multiplayer Museum Game Jam Music narrative neon Nichrome Non-Fiction NONECK LOVES YOU nosho Notes novel occlusion oculus old technology Ones Open Call open hardware OpenJS World 2020 Orthographic Camera oz Painting Paper parametric design particle systems Patterns Paul Conte pcb pee performance performance art performative periodicity Photo Photogrammetry photography Photoshop physical computing physics physics engine pinball pixel art pixels planes Planetary Gears Plants platformer Pocket Podcast pollution Pool Positronic Resonator potentiometers Primitives processing Producing Product programming Project: (b)Ad Tech Adam Quinn Project: Adam Quinn Bad VR Project: Adam Quinn The Weekly Weekly Podcast Project: Amir Badawi: Alphabet Project: Ashley Siebels My Horrifying Sober Life Project: Caitlin Hales Crosley Commercial Project: Caitlin Hales Film Project: Caitlin Hales Rewind Project: David Rios Motorized Sliders Project: David Rios Web Scroll Project: Dennis Roberts Arcade Cabinet Project: Dennis Roberts Game Design Project: Dennis Roberts Space Pool Project: Eric Hagan Greek Salad Project: Eric Hagan Signal Communication Project: Eric Hagan Unhappy Parrot Project: Erin Finnegan: Puppet VR Murder Mystery Project: Josh Knowles Music Project: Kelly Mobiles Project: Kelly Rio Saxton Animations Project: Kelly Rio Saxton Bent Wire Project: Kelly Rio Saxton Chocolate Mold Project: Kelly Rio Saxton Deep Learning Project: Kelly Rio Saxton FX Stop Motion Project: Kelly Rio Saxton Jim-Jam Project: Kelly Rio Saxton Leather project: Kelly Rio Saxton Mice Project: Kelly Rio Saxton Research Project: Kelly Rio Saxton Sci Fi Animations Project: Laura Schneider Etching Project: Laura Schneider Painting Project: Lauren Race Earthsaver Project: Matt Hayes Game Design Project: Matt Hayes Sculpture Project: Matthew Arnone Stair Project: Mike Mararian Do You Even Valet Bruh? 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