Matthew Arnone: Sick Zoom

So! Made some real progress this week on approximating a handheld camera setup with digital zoom in unreal. Essentially, this allows me to make use of a feature from Quill VR I really liked, while also also being able to incorporate standard meshes with bones and complex animations: not something I could do before. As an added bonus, and through sheer luck, I was able to map some motion capture data onto a deer so like, this’ll end up being pretty great.

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