This week I worked with my collaborator on the hardware for my show project. The costs are about double what I’d expected because the screens are now rare enough to be expensive. That said, I will either have a 3×3 grid of tiny screens, or … Continue readingKelly Rio Saxton: Minis
Week 34: August 13 – 20 The week before last I did a bunch of work on wave and step related functions and continued pushing forward on my WebGL helpers. Mostly I’m working with updating position vectors (using the wave and step functions), but I’m … Continue readingMatt Hayes: fArt.ts Continued
This week I’ve been doing plenty of linear animation type things both because it’s where my headspace has been, but also because it made a lot of sense based on what I’m doing at work. I’ve also been making a lot of things that are inspired … Continue readingVincent Drayne:
Week 33: Physical Project Break – Leather I took a moment away from general giffing and did a little handwork. These were precut leather, and the sizing was such that I had to use an edge binding stitch for there to be enough room for … Continue readingKelly Rio Saxton: Leather
Last Saturday was my birthday, so I didn’t work on my computer too much. I did update the resizable WebGL experiment to animate like the first (non-resizable) one one did, and started adding some waveform related functionality to the little library that will power future … Continue readingMatt Hayes: Brisket Bday
The last two weeks were a bit of a break, but I challenged myself to continue animating with simplification constraints: make one in less than an hour make one from a drawing from life Results were mixed. Now that I’m comfortable with my iPad-to-laptop flow, … Continue readingKelly Rio Saxton: Two weeks worth
Last week: 1) Continued Neon discussions and design. We’re making good progress. 2) Did some adventure design for Adventure Mixtape. an anthology of Dungeons & Dragons adventures. Clio Davis ’15 will be creating a little soundtrack for my adventure! 3) Received my official letter from the … Continue readingSharang Biswas: Neon and Beyond
Aquatint Etchings of old family photos with pre-photography “scientific” illustrations of animals. Kathy in the field with Linda and a gorgon.
Week 29: July 9 – 16 Added a development build feature called “semantic releases” to Art.ᴛꜱ, the project is now automatically versioned and a minified distribution created each time significant changes are committed to the repository. You can see the releases here: https://github.com/fartts/fartts/releases … one … Continue readingMatt Hayes: Quadruple Catchup Update!
Last week I: 1) won an award for my game Feast! The IGDN Indie Groundbreaker award for “Most Innovative” game! 2) continued work on a game design curriculum for my Fall course at the ICP 3) sent a 2nd draft of “Several Miles From Heaven” to … Continue readingSharang Biswas: Winning