fArt.TS is a functional art-making TypeScript library, Verlet physics integrator, particle system simulator, 2d game engine, and weird code-as-art thingy.
This week I added “Boids” behaviors and continued refining the behaviors system in general. Up next is going to be collisions and constraints, possibly time-based behaviors. I also hope to have some kind of entity system with better-than-colored-rectangles for my “sprites”. We’ll see …
Link: mysterycommand.github.io/fartts/
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