Dennis Roberts Cube Simulator: VR

I used this week to get a very simple VR game off the ground, and also expand upon my game from Week 1 (“Cube Simulator: 1.0”). I had imagined in the beginning making several cube simulators that each illustrated different concepts, and this is the first of those. I like the simulator genre’s mix of faux seriousness and absurdity, and the simplicity and low expectations makes it a great starting point for art games.

The premise here is the same as the first game: you’re on a platform and can try to get the falling cubes off, or let them pile up if you wish. If you have a PC and a Vive setup, you can download the game and try it out for yourself!

Download Link (requires PC and Vive setup):



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